![]() The sub-native full HD resolution would look positively terrible, upscaled on modern 4K panels. ![]() The fourth game, of course, expanded things considerably, with wider levels, hours of cutscenes, and an impressive degree of small-scale detail.Īnd yet, there were a number of compromises Kojima had to make to get Metal Gear Solid 4 running on PlayStation 3 hardware. There was a high bar of expectations to clear here: Kojima’s own Metal Gear Solid 3 redefined what was possible on the PlayStation 2: even today, upscaled to a proper 1080p, Metal Gear Solid 3 holds up remarkably well. Working around those limitations, Kojima’s Metal Gear Solid 4 was one of the best-looking titles on the market at that time. However, studios like Kojima Productions, with a long history of squeezing the most out of Sony hardware delivered a PlayStation 3 experience that were head and shoulders above what was possible on the Xbox 360. The PlayStation 3 was notoriously hard to code for. ![]() Here was a game the in-engine cinematics and gameplay could-if you squinted hard enough-be mistaken for the real world. When Metal Gear Solid 4: Guns of the Patriots arrived in 2008 it felt, alongside 2007’s Uncharted: Drake’s Fortune like a console-centric answer to the incredible work that was being done in the PC gaming space back then.
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